PELATIHAN GURU SD MELALUI MEDIA INTERAKTIF GENIALLY BERBASIS SPEECH-BASED INTERACTION UNTUK PENGUATAN LITERASI PEMBELAJARAN DI SDN BANJARAGUNG 1 MOJOKERTO

Authors

  • Muhammad Saibani Wiyanto Universitas PGRI Jombang
  • Masriatus Sholikhah Universitas PGRI Jombang
  • Anisah Nabilah Universitas PGRI Jombang
  • Anisah Nabilah Universitas PGRI Jombang
  • Santika Aliyah Firdaus Universitas PGRI Jombang

DOI:

https://doi.org/10.59003/nhj.v6i4.2296

Keywords:

Training; Technology, Genially, Speech-based interaction

Abstract

This community service program aimed to improve the ability of teachers at SDN Banjaragung 1 Mojokerto to utilize technology in developing interactive learning media. The main problems faced by the partner were limited technological skills and the continued use of conventional learning media. The proposed solution was training in the use of Genially based on speech-based interaction. The program began with a needs analysis through observation and interviews, followed by three stages: introduction and media design, assistance in developing learning media, and training in saving and publishing the results. The activities were conducted on June 27, July 4, and July 11, 2026, totaling 15 lesson hours. The results showed that participants were able to understand Genially features, create and edit interactive learning media, and save, share, and publish their work. The training positively improved teachers’ digital skills and encouraged technology-based learning innovation at school.

Downloads

Download data is not yet available.

References

Raharjo SB. Evaluasi Trend Kualitas Pendidikan di Indonesia. Penelitian dan Evaluasi Pendidikan. 2013;16(2).

Ambararwati et.al. Peran Inovasi Pendidikan pada Pembelajaran Berbasis Teknologi Digital. Jurnal Inovasi Teknologi Pendidikan. 2021;8(2).

Junanto T et..al. Implementasi Digital-Age Literacy Dalam Pendidikan Abad 21 Di Indonesia.

Hidayatullah MT et.al. Urgensi Aplikasi Teknologi Dalam Pendidikan Indinesia. 2023.

Zidan M TU. Inovasi Model, Strategi Atau Metode Pembelajaran Di Era 4.0 Yang Serba Digital.

Rasam F SA. Peran Kreatifitas Guru dalam Penggunaan Media Belajar dalam Meningkatkan Prestasi Peserta Didik SMK di Jakarta Selatan. 2018;5(1).

Erumit AK BASG. A Framework for Studying Programming Teaching in Secondary Education. Croation Journal of Education. 2020;22(2).

Erol O CN. The Effect of Programming Tool Scractch on the Problem Solving Skills of Middle School Students . Educh Inf Technol. Published online 2022.

Novamizanti L WSARASMHP. Pelatihan Programming Menggunakan Aplikasi Scratch Untuk SIswa SMP Telkom Bandung. 2023.

Malahayati M, Armiani T, Nadeak E, Sadariawati R, Noval M. Pelatihan Pembuatan Media Pembelajaran menggunakan Genially bagi Guru SMK Karya Andalas. Jurnal Masyarakat Madani Indonesia. 2025;4(3):768-776. doi:10.59025/4e1gn651

Ahmad Bakhtiar SW. Pelatihan Metode Pengajaran Bahasa Inggris Menggunakan Genially Untuk Meningkatkan Kompetensi Guru . Abdimas. 2025;2(2):40-46.

Downloads

Published

2026-09-30

How to Cite

Muhammad Saibani Wiyanto, Masriatus Sholikhah, Anisah Nabilah, Anisah Nabilah, & Santika Aliyah Firdaus. (2026). PELATIHAN GURU SD MELALUI MEDIA INTERAKTIF GENIALLY BERBASIS SPEECH-BASED INTERACTION UNTUK PENGUATAN LITERASI PEMBELAJARAN DI SDN BANJARAGUNG 1 MOJOKERTO. Nusantara Hasana Journal, 6(4), 14–27. https://doi.org/10.59003/nhj.v6i4.2296

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.